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Obscura - Game Design Concepts

Osbcura is a third person, adventure, story-driven game, organized in chapters. It is designed under AAA studios standards and intended for console game systems as Microsoft, Linux, Switch, PS4, and Xbox One.

MA Game Development at Kingston University.
- Unreal Engin 4.
- 3D Buildings in Maya
- Complementary Assets from https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-plain-lands

Sky Cathedral

Sky Cathedral

Cosmic Gate

Cosmic Gate

Architecture concept

Architecture concept

Architecture concept

Architecture concept

Obscura Continent

Obscura Continent

The city of Obscura

The city of Obscura

Guilds

Guilds

Demons

Demons

Clerics

Clerics

Witches

Witches

Vampires

Vampires

Necromancers

Necromancers

City Guards

City Guards

Morgan, main Character

Morgan, main Character

NPC

NPC

Infected

Infected

Infected

Infected

Infected

Infected

Demons and Fire specters

Demons and Fire specters

Fire and Lava Creatures

Fire and Lava Creatures

Boss, Gigant Skeleton

Boss, Gigant Skeleton

Boss, Stumpf

Boss, Stumpf

Boss, Burning Angel

Boss, Burning Angel

Boss, Talon

Boss, Talon

Boss, Floating Giant

Boss, Floating Giant

Boss, Giant Bat

Boss, Giant Bat

Boss, sentry

Boss, sentry

Boss, the Last Guardian

Boss, the Last Guardian

Boss, Lava Titan

Boss, Lava Titan

Boss, Verdum

Boss, Verdum

Boss, Verdum

Boss, Verdum

Weapon Design

Weapon Design

Weapon Design

Weapon Design

Logo

Logo

Weapon Design

Weapon Design

Weapon Design

Weapon Design

Item Design

Item Design

Item Design

Item Design

Item Design

Item Design